Omar Rizwan omar@social.omar.website
"The program should, in some way, expand the concept of what computer paint programs are, as well as what mark making can be."
Slash @slash@merveilles.town
Grant Custer @grantcuster@mastodon.social
Slowly going out on a limb. Exploring at Google Creative Lab. Making experimental creative tools on the web at http://constraint.systems.
Alastair Reid @adreid@mastodon.social
Researcher at Intel Strategic CAD Labs. Formal methods, security, computer architecture, ... He/him. Tweets are my own. https://alastairreid.github.io
blinry @blinry@chaos.social
Computer science, art, game design. Values autonomy, creativity and curiosity. Polyamorous. Introverted, organized. Humanist. Recurse Center alumn. Feelings: @nibryl
Josh Horowitz @qualmist@assemblag.es
he/him/his. @uwcse@twitter.com, prev @dynamicland1@twitter.com & @inkandswitch@twitter.com.
tomáš א mládek @thm@witter.cz
ton of heavy metal
I like to connect things and work together with computers. Dabbling A/V artist, aspiring nexialist. ⅓ of @kunsaxan
Also an ex-student of #psychology
he/they
Carsten Rodin @carstoid@mathstodon.xyz
James Valleroy @jvalleroy@fosstodon.org
I contribute to free and open source software projects such as FreedomBox and Debian. I also play board games and learn about birds. I experience anxiety often.
gustav @gustav@merveilles.town
"what a beautiful dream that could flash on a screen in a blink of an eye and be gone from me"
currently working on a minimal lo-fi game engine, among other things
(recently moved here from gamedev.place)
Chris @heymurks@mastodon.social
Software Engineer
Mia Kiesman VEVO @nkizz@tacobelllabs.net
Mia NW. Kiesman
Firmware Engineer at Generac CES | 23 | BLM
yeehaw🤠
pfp @adyrd
This section is non-normative.